SKU: 44714440964
nemo dragonfly osmo 1p bikepack tent

nemo dragonfly osmo 1p bikepack tent NEMO

Sale price$23.22 Regular price$25.80
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Description

nemo dragonfly osmo 1p bikepack tent NEMONEMO Dragonfly Bikepack OSMO 1P Capacity: 1 person Packed Weight: 3 lb 1 oz Packed Size: 14. 5 x 6. 0 in dia The Dragonfly Bikepack OSMO tent is tailored specifically for two wheeled journeys, canoe trips, and other excursions where its ultra small pack down size will make a huge difference. Now made with Nemo's composite OSMO fabric, this ultralight shelter promises excellent water repellency that lasts 4x longer and resists stretch when wet.

NEMO | Dragonfly Bikepack OSMO 1P

Capacity:  1 person
Packed Weight:  3 lb 1 oz
Packed Size:  14.5 x 6.0 in dia

The Dragonfly™ Bikepack OSMO™ tent is tailored specifically for two-wheeled journeys, canoe trips, and other excursions where its ultra-small pack-down size will make a huge difference. Now made with Nemo's composite OSMO™ fabric, this ultralight shelter promises excellent water repellency that lasts 4x longer and resists stretch when wet. Designed with shortened pole segments, it stows easily in a stuff sack that’s been optimized for bike travel with tiedown straps to eliminate wobble. With the adjustable straps, it can securely fasten to handlebars, a rack, or a frame.

The tent itself features a tapered floor plan to save weight without sacrificing livable space, and a tub floor design to increase privacy and weather protection. Each asymmetrical vestibule keeps gear tucked out of the way, and our Landing Zone™ waterproof storage tub offers a protected, mud-free dumping ground. Thoughtful new details include an overhead, diffusing Nightlight Pocket™ and integrated Gatekeeper™ clips, while an internal daisy chain, gear loft, and gear pockets offer plenty of storage and org.

Backed by NEMO’s Lifetime Warranty, this tent soars above the competition and keeps your journey smooth.

Protect your tent with the Dragonfly Bikepack Footprint.

Specs

Specs 1-Person
Capacity 1-Person
Season 3
Minimum Weight 2 lb 6 oz / 1.07 kg
Packed Weight 3 lb 1 oz / 1.4 kg
Packed Size 14.5 x 6.0 in dia / 37 x 14.64 cm dia
Peak Height 40 in / 102 cm
Floor Area 20.3 sq ft / 1.9 sq m
Floor Dimensions 88 x 35 / 32 in / 223.52 x 88.9 / 80 cm
Vestibule Area 10.0 sq ft / 0.9 sq m
Freestanding Freestanding
Door Quantity 1
Vestibule Quantity 1
Canopy Fabric 10D Nylon Ripstop/ No-see-um mesh
Rainfly Fabric OSMO™ Ripstop (1500 mm)
Floor Fabric OSMO™ Ripstop (2000 mm)
Color Marsh / Boreal
Stuff Sack Dry bag

Features

  • High-performance, high-strength OSMO™ poly-nylon ripstop fabric has 4x better water repellency and 3x less stretch when wet. OSMO fabric is made from 100% recycled yarns that are PFAS-free and meet flame retardancy standards without the use of added chemicals.
  • Subdued colors and non-reflective materials allow stealth camping.
  • Ultralight aluminum DAC Featherlite® NFL poles with shortened segments reduce overall packed size for attaching to bike.
  • Highly versatile and rugged roll-top dry bag can be mounted in many locations on your bike.
  • Landing Zone™ waterproof removable storage tub for your vestibule adds more dry storage for biking gear.
  • bluesign® approved fly & floor materials meet strict ecological and chemical requirements and have been produced with a minimum impact on people and the planet.
  • White no-see-um mesh panels add privacy while a black mesh top offers clear stargazing at night.
  • Single-seam tub construction and silicone-impregnated fabric ensure increased longevity and greater sustainability.
  • Overhead Nightlight Pocket™ turns your headlamp into a tent lantern while removing blue light and casting an even glow.
  • Color-coded anodized poles, matched webbing, and Jake’s Foot pole clips for an intuitive setup.
  • Included With Your Tent Waterproof Roll-Top Stuff Sack, Tent Stakes, Guy-out Cord, Pole Repair Splint, & Repair Patches.

Protected by the NEMO Lifetime Warranty.

Product of South Korea, sewn in China

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 44714440964

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4.4 ★★★★★
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Tinkerer
Houston, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Lowell, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
San Leandro, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
San Leandro, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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